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Getting My Pixels Wet

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I was scanning through my side bar yesterday and caught a post on Ziki’s blog about a new water and rain sim that opened up called H22O. I love water sims, their empty spaces leave so much to the imagination, perhaps more so than the items placed in them do. In touring you are left to wonder if the separate areas with trees, or wreckage, or ruins are part of a one continuous build concept, or vignettes onto themselves.  Chapters perhaps, parts of the same story. With very little to cast shadows, it challenges you to get creative with lighting and composition. This is the first thing at H22O that caught my eye. It’s haunting isn’t it? And yet, if you step outside the initial and obvious reaction, there is a sense of tranquility to it. Stillness.

A Little Rain Must Fall

A Little Rain Must Fall

Rain is an usual thing, all weather is actually. We sometimes attribute feelings, moods, to weather. Sunny days are happy, rainy days are sad, storms are frightening or chaotic. I suppose in truth they are, or can be, but who hasn’t experienced the exceptions, with rain in particular. I don’t know what spring is like in your part of the world, but here it’s dusty and dirty and brown. Dead. All the residue of snow piles, salt, sand, last year’s garbage, old leaves, stark branches, and things best not discussed in polite company are revealed when the snow melts. For all it’s damp and chill, it’s only the rain that can clean all that away, to bring color, and new life. Rain isn’t sad, it’s a promise.  It’s hope.

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